Changelog

AR2 version history and updates

v2.5.4

CurrentApril 2026
FixedHuge Storage: no longer causes severe lag spikes when enabled before spawning in
FixedHuge Storage: now correctly activates after respawning without needing to re-toggle
ImprovedPerformance: reduced per-frame overhead in ESP, aimbot, and core services
ImprovedVehicle fly: no langer causes lag spikes on toggle
RemovedVehicle Visuals: it broke some time ago and i can't fucking fix it it's pissing me off so i removed it

v2.5.3

April 2026
FixedHuge Storage / Sort: fixed a detection vector that caused intermittent bans when sorting or filling inventory, especially on obfuscated builds

v2.5.2

April 2026
FixedInventory Sort: items now visually update their positions immediately after sorting completes

v2.5.1

April 2026
FixedAmmo Fill: no longer causes your inventory items to disappear until sorting
RemovedHuge Storage: removed Take All and Take Matching buttons (unstable)

v2.5.0

April 2026
AddedZoom: adjustable zoom with hold or toggle mode and scroll-wheel FOV control
AddedMap Radar: random event pins now appear on the in-game map alongside players, zombies, and vehicles
FixedAmmo Fill: no longer crashes when items are consumed during the fill process
FixedHuge Storage: automatically re-enables on config restore and respawn

v2.4.9

April 2026
AddedHuge Storage: Ammo Fill button in the inventory panel consolidates loose ammo from boxes into magazines
AddedInventory Sort: optional auto ammo fill step before sorting

v2.4.8

April 2026
AddedInventory Sort: Sort button now appears directly inside the game's inventory panel
FixedHuge Storage: fixed significant FPS drops while the inventory is open

v2.4.7

April 2026
AddedInventory Sort: consumables now sub-sorted into food, drinks, and spoiled/negative items
FixedSort Config: dragging category rows no longer drags the entire GUI window
FixedSort Config: category row text is now properly centered vertically
FixedToggle controls now consistently use slider style across the entire GUI

v2.4.6

April 2026
FixedHuge Storage: items in expanded storage return after rejoining

v2.4.5

April 2026
AddedTeam Check: excludes squad members from aimbot, silent aim, and melee aura
AddedSquad ESP: toggle squad member visibility with separate color and transparency
FixedTeam Check: squad members now detected reliably
ChangedAimbot FOV slider max increased to 30

v2.4.4

April 2026
AddedFreeze All Zombies: zombies don't move
ChangedReorganized Misc tab into Character, World, and Anti-Aim sub-tabs
ChangedMoved Double Jump and No Fall Stun to Character sub-tab

v2.4.3

April 2026
AddedAnti-Zombie: freezes zombies within configurable stop radius
AddedAnti-Zombie: adjustable stop radius slider (10–100 studs)

v2.4.2

March 2026
AddedHuge Storage: massively expands pocket inventory space

v2.4.1

March 2026
FixedAnti-Aim no longer interferes with vehicle handling when entering a vehicle

v2.4.0

March 2026
AddedNoclip with keybind toggle
AddedWalkSpeed multiplier
AddedAthletic Gear perk injection for increased jump height
AddedAnti-Aim with separate On Ground and In Air controls
AddedAnti-Aim modes: Static, Spin, Jitter, Random, Inverted
AddedAnti-Aim pitch, yaw, jitter, and speed sliders per stance
ImprovedVehicle Fly toggle performance
ChangedVehicle Fly and Speed Cap max increased to 120

v2.3.2

March 2026
ImprovedBullet Manipulation: now precisely calculates the minimum shift needed to clear cover instead of guessing
AddedBullet Manipulation: window and thin-cover awareness
AddedBullet Manipulation: wallbang synergy
AddedBullet Manipulation: obstruction fallback for silent aim

v2.3.1

March 2026
AddedMelee Aura: auto-swings equipped melee at nearby zombies or players

v2.3.0

March 2026
AddedMelee Aura: auto-swings equipped melee at nearby zombies or players
AddedMelee Aura: Swing Animations toggle to show real swing animations
AddedMelee Aura: range, attack speed (0.05s – 2.0s), and target filter controls

v2.2.0

March 2026
ChangedNo Bullet Spread moved to Bullet Mods — works without Silent Aim
ImprovedBullet Tracers now follow actual bullet direction including spread
FixedBullet Tracers showing exaggerated drop
FixedHit Log showing wrong body part on headshots
FixedHit Log entry indicator rendering as ?
FixedNo Bullet Spread occasionally not applying

v2.1.0

March 2026
AddedHitbox Expander
AddedWallbang
AddedBullet Manipulation
AddedServer-Confirmed Hit Log
FixedNo Spread not working with Bullet Origin Adjust
FixedCrosshair not centered on screen
FixedConfig not restoring world and desync features
FixedNoclip toggle while desynced

v2.0.0

March 2026
AddedBullet Tracers
AddedHit Log
AddedCharacter Visuals
AddedWeapon Visuals
AddedVehicle Visuals
AddedCustom Crosshair
AddedFreecam Tracer & Chams
AddedWalk on Water
AddedInfinite Fuel
AddedDesync
AddedRemove Leaves
AddedRemove Bushes
AddedRemove Windows
AddedRemove Doors
FixedVehicle Fly lag on enable
FixedVehicle visuals lag without a vehicle

v1.3.1

March 2026
ChangedVehicle Fly: Camera mode now follows full camera direction, Static mode follows horizontal only
RemovedCamera Zoom Override: removed

v1.3.0

March 2026
AddedCorpse ESP: tracks dead player corpses with name, distance, and display settings (filters out infected bodies)
AddedPlace Warning: warns when running outside the main game server with continue or abort
RemovedNoclip: removed

v1.2.1

March 2026
AddedDouble Jump: press jump again mid-air for an extra boost

v1.2.0

March 2026
AddedVehicle Speed Cap: adjustable speed limit for any vehicle
AddedVehicle No Damage Penalty: damaged tires no longer slow you down
AddedVehicle Max Traction: full grip on all surfaces
ChangedOptimized vehicle detection with zero idle performance cost

v1.1.0

March 2026
AddedNo Fall Stun: removes the landing stun after high falls for instant movement and weapon control

v1.0.9

March 2026
AddedUnlock Fire Modes: enables all fire modes on any firearm

v1.0.8

March 2026
AddedSilent Aim now has its own tab under Combat
AddedSilent Aim: hit chance, target filter, target part, priority, visible-only check, max distance
AddedSilent Aim: FOV color and transparency picker
AddedAimbot: target priority selection (closest to cursor or distance)
AddedAimbot: closest body part targeting option
AddedAimbot: FOV color and transparency picker

v1.0.7

March 2026
AddedNo Recoil: eliminates weapon recoil
AddedInstant Reload: speeds up all weapon reloads
FixedFixed ESP performance issues when toggling categories or adjusting settings
FixedFixed Random Events ESP causing crashes
FixedFixed config loading showing a false failure notification

v1.0.6

March 2026
AddedSpectate system with autodetect, first person, third person, and orbit camera modes
AddedSpectate HUD with player info, live status, view mode cycling, player select dropdown, and exit button
AddedFirst person equipment hiding during spectate
AddedEnable and disable spectate buttons in the main GUI
AddedLook direction lines on Player ESP
AddedEnvironment overrides: fullbright, no fog, no clouds, no atmosphere, time of day, ambient and color pickers
ChangedAll notifications now display for at least 5 seconds
FixedSpectate and freecam errors no longer crash the main render loop

v1.0.5

March 2026
FixedFixed periodic FPS spikes caused by garbage collection under obfuscation
ChangedRandom event tracking now uses event-driven detection instead of polling
ChangedESP overlay updates skip redundant property writes for better frame performance
FixedFixed Volt executor compatibility with AR2 sub-place IDs
FixedFixed ESP highlights persisting after disabling categories

v1.0.4

March 2026
AddedGame ID check blocks execution outside Apocalypse Rising 2
AddedExecutor detection modal with supported/unsupported status and continue or abort
AddedMobile executor block for known incompatible executors
AddedDouble execution guard prevents running the script twice

v1.0.3

March 2026
AddedWeapon Info on Player ESP: shows equipped weapon name

v1.0.2

March 2026
AddedPer-category color, fill/outline transparency, and text opacity for Player and Zombie ESP

v1.0.1

March 2026
FixedAuto velocity detection now works correctly by reading the game's ItemData at runtime instead of using a static lookup table
FixedEquipped weapon detection now correctly searches the Character.Equipped folder
ChangedRenamed Silent Aim to Aimbot across script and website

v1.0.0

March 2026
AddedInitial AR2 release on the MultyHub website
AddedAimbot with FOV, smoothing, target selection, and projectile prediction controls
AddedESP for players, zombies, vehicles, and boss-target filtering
AddedRandom Event ESP with notifications and searchable event filtering
AddedFreecam and Instant Interact utility features
AddedConfig save and load support with runtime state restoration
ChangedScript window title now uses MultyHub branding